Im not even sure what you blabbing about
we where talking about Unreal Vulkan Performance and it's problems and you show DX11 results showing exactly that target reached on DX11
i just said you wont hit the 33 ms target with Unreals Vulkan currently (in the contrary you will have massive performance hits) and you show the 33 ms target reached with DX11 at 1440p on 6 cores while i show it reached at 2160p on 4 Cores on the absolute possible API Edge with DX11.
And im overall on a lower end system then you, you should rather ask yourself how is he doing it so efficiently on that 4 Stoneage old Sandybridge Cores

The same as the other guy should ask himself why isn't he Thermal Throttling with that CPU Package temperature and maybe my assumption about that latency explosion being caused by it must be wrong also based on what he told is happening
And i said over the long RUN it is suicide staying with DX11 you not really listen and you have 0 idea of what im talking about but you soon enough gonna see it in many Unreal 5 Nanite titles.
Open a Youtube Channel and inform the People with your knowledge how to use the UUU but i think it's useless to talk with you about this topic overall.